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7 Laws of UX that Spotify Follows
Laws of UX design that Spotify’s Interface Follows.

Just like every citizen of a country follows its laws, designers follow their own. these laws are popularly known as laws of UX, it is explained much simply by Jon Yablonski at his website lawsofux.com.
Today, I’m going to tell you some of the laws of UX I find while using the Spotify app that designers use either intentionally or unintentionally, and also I hope this will tell you more about creating a better design.
So, without any delay let’s start with the first law that Spotify follows..
1. Jakob’s Law

“Users spend most of their time on other apps. This means that users prefer your app to work the same way as all the other apps they already know.”
If you used any kind of music player before using Spotify, then using Spotify feels similar because of its control, it is made according to the people, from decades people are using music players like this.. play/pause button with skipping songs/music button, etc.
Jakob’s law states that we must make our website core design similar to our competitors, we should not design everything new, making everything new makes the user learn your app first to make it useful for the user which is a kind of complex work and user avoid complexity.
So make the design look similar at its core to other similar apps and change the uppermost layer of design, like typography, visual hierarchy, cards, button, colors, etc.
2. Aesthetic-Usability Effect

“Users often perceive aesthetically pleasing design as design that’s more usable.”
Spotify’s design is both eye-pleasing and useful, the dark mode with green color looks great aesthetically which means Spotify follows the Aesthetic-Usability Effect.