Published inUX PlanetUX 101 for Virtual and Mixed Reality — Part 2: SensesThis article follows UX 101 for Virtual and Mixed Reality — Part 1: PhysicalityJan 22, 20182Jan 22, 20182
Published inUX PlanetUX 101 for Virtual and Mixed Reality — Part 1: PhysicalityAs practical applications of virtual reality begin to replace flat screens, designers need to consider how to adapt the principles of UX to…Nov 13, 20175Nov 13, 20175