Interview With UX Designer: Hamed Yahyaei
Hamed Yahyaei, is the awarded UX/CX designer with 15 years of freelancing experience, currently serving as a Service Designer at Scania Group, Sweden (biggest car producer in the country). His achievements include but not limited to:
- Volvo Innovation Challenge Winner 2018
- 1st Place of OpenHack Sweden
- Best Visual Experience 2016 at Open Hack Greater Copenhagen
One Saturday morning we met with Hamed over Skype to get his advice on:
- How to be better UX’er?
- How to start a career in UX?
- What can be done better by companies and product creation teams?
The hour-long discussion produced some interesting points that are practical and actionable. Here they go one-by-one:

Summarizing that densely packed session into the following actionable advice:
Professional communities matter
There are a number of professional communities in UX. They provide massive value for anybody that’s involved:
- Students could learn more about real-world challenges, combining first-hand info with a theory taught in university.
- UX professionals have a chance to get out of their silos and communicate with peers in different companies, learning new techniques and sharing struggles.
- Company representatives (usually a head of departments) could find highly motivated talents, drown into the industry buzz catching the latest trends.
The proof of these words is that this article written as proceeding from Q&A session organized by IDF Kharkiv that’s the local chapter of the Interaction Design Foundation — non-profit that provides high-quality learning materials and promotes design practice through local communities.
Be ready to use the language of the industry you’re working in
Your peers in the company are pro’s in different disciplines, you’re adding up to the team by being the UX professional. Having well developed soft skills help a lot in conveying ideas you’d like to implement. Though it’s important to use easy to understand terms if needed, instead of just a design slang. This way facing complicated projects you’re not making them more complicated by using fancy terms. The good job is to make UX understandable to non-UX people around you.
UX job is not only about users
This could be a bit counterintuitive as we should understand and represent users. Though from the inside UX is about aligning several standalone parts together, that are business with its goals, users with own motives and technology that brings both opportunities and limitations.
Design Thinking is the glue for on-boarding different team members and creating a design culture in a long run
UX people are nobled to hold a big picture and responsible of aligning teams within the company to follow the common goal. It’s also a leadership role despite it’s mostly called design role which in turn sometimes understood as drawing visuals.
All 3 areas (business, users, technology) should be balanced by listening to all there and acting to satisfy them as a whole one. While trying not to get in love with one of these.

Non-stop learning
It’s easy to lose the track at the high-paced field as UX design. You go from a book to an article in a never-ending loop. Be proud of your diligence and keep the mind open. It’s important to keep learning how to empathize with users, acknowledging a difference in perception between a professional designer and a mere user who we want to benefit by our job.
Age is not that important it’s more about having the right mindset and the knowledge
Learn tools and skills that are around
UX is conceptual so it’s almost required to build skills around the work spectrum. UI will help to convey the ideas visually. Coding can help better communicating the technical task and collaborate with the development team. Be able to understand difficulties and differences.
Pick one of the tools and start learning by doing
What’s really really needed?
Something is blurry about the real needs of the market. It would help a lot if recruiters would draw a clearer picture of what they really need from a UX or a design professional they’re looking for. Understandably it should be a combined effort of the whole organization to provide critical and sharp information to hire the right person.
In Sweden when a company employs someone it’s a long term investment by default
For employer, it makes a lot of sense to have a face-to-face talk with a promising candidate as it provides a better connection between the candidate and the company.
It’s almost impossible to be 100% sure in a hire. As an employer, you’re trying to reach the safety threshold by scoring a potential candidate on several areas to ensure the overall fit.
Being the best designer is not required if it’s a lack of ability to communicate and be a team player. The most important is the attitude of a potential hire.
If you’re well educated, have experience, humble and eager to learn, with no doubts, you’re the right candidate.
It’s not very complicated to be hired if you have a positive personality and right skills
Building a portfolio that works
It’s beneficial to have a diverse portfolio that’s not focused on any specific industry e.g. e-commerce of online finance. Diverse portfolio conveys to the employer that you can potentially tackle any problem that comes in.
Put on some real projects if possible. NDA’s are preventing to expose some interesting experiences. Though it’s not a break of NDA to mention that you were doing a specific job for a (possibly well respected) company. This info could be interesting to a potential employer.
UX design portfolio is a challenge as it’s not only about a visual part as it has a user testing and a user research part. It helps very much when building the portfolio if the work was documented well while was performed.
Don’t dip very much into details as the potential employer have a limited amount of time for review. 3–5 best cases is enough.
Hackathons aren’t only for newbies
A hackathon is absolutely the right opportunity because you’re in teamwork. It provides a way to demonstrate your communication skills. It’s a chance and a practice of evangelizing the design part as in a six players team you most likely to be the only designer.
I was very active in different hackathons. On hackathon, you should tackle your ego first as you have to deliver as a pro. It’s not a show-off scene
Being a good person counts
When a company matures and has stable cashflow it gets more comfortable in hiring the right person. Missing skills might be acquired down the road. As an employer, you can’t expect a new hire to know everything, though he or she should be a quick learner.
You have to be open about what you’re thinking about, but the way how you’re putting it, is the art of packaging
Going back to the start of the article it’s important to be understandable among non-design peers. Say you can’t just put terms of Design Thinking when you’d like to explain it as they’re too industry specific.
Designers should be more involved in defining MVP
It helps to the overall success of the endeavor if the implementation team is aligned with the mission from the beginning. In Extreme Ownership, this is called — leading down the chain. If you’re as a team defining MVP it’s less stress to deliver it.
The product owner should not be the only person who defines the MVP, rather it’s better to be a team effort. As the different roles who’d be participating in the development have different perspectives and can attribute larger to catching potential problems before the MVP is defined.
As Service Designer you have the bird view from which you observe more than one possible MVP and you have to pick up the right one
Balance activities
Don’t be in user research for a long time as you might be stuck in the research phase forever. Balance different activities instead: create UI, empathize with users, plan functionality, etc. Balance activities, don’t just separate them at stages.
As the Mom Test puts this:

Don’t stick to the titles they could limit you
Titles might be about the salary as a company has grades so they should be applied as titles where each title communicates the grade.
It’s more important what you’re going to do. Some UX Intern roles in a company with a developed design culture could provide a hefty experience. Don’t limit yourself with titles, it’s important to be open to a better opportunity to learn than to follow an artificial threshold that you’ve set.
Titles aren’t that important when it comes to doing the job
UX titles aren’t standardized — UX Designer, UX Architect, and UI/UX could often mean the same.
Some startups in order to attract people are ready to provide a higher rank the title. It’s important to be smart enough not to be seduced by the title, understanding what underlying work it really communicates.
Thanks for reading, hope you’ve got a good refresher or your knowledge or have found anything new that’s actionable.
I’m Alex Gostev
I help companies ideate💡, create 📦 and launch 🚀 software products despite uncertainty and volatile markets. Additionally I train companies and individuals how to implement and use Scrum / Lean / Agile to deliver fast and discover the value continuously.
Contact gostevmail@gmail.com for project inquiries. Welcome to my blog https://thegostev.com for more details.