Design principle: Hick’s Law — quick decision making

Anton Nikolov
UX Planet
Published in
6 min readMar 4, 2017

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This week’s design principle is focusing on Hick’s Law, which is related to the KISS principle. Let’s first say a few words to introduce Hick’s Law.

Do you remember the old video games from 20 years ago and how much fun it was to play them? The controls were so simple you could learn to play in seconds. For example, Super Mario with just left, right, and jump controls.

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Searching for pragmatic balance in life. Writing about UX Design, Health and Family-development with the aim to learn and inspire. Parent of 1 lovely girl.