Design principle: Hick’s Law — quick decision making
Published in
6 min readMar 4, 2017
This week’s design principle is focusing on Hick’s Law, which is related to the KISS principle. Let’s first say a few words to introduce Hick’s Law.
Do you remember the old video games from 20 years ago and how much fun it was to play them? The controls were so simple you could learn to play in seconds. For example, Super Mario with just left, right, and jump controls.