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Glaring UX Mistakes on Real Apps — Part 1
Learn from existing design mistakes, so we can do better!
![](https://miro.medium.com/v2/resize:fit:700/1*oqQBL2ziVuet0fQaAbP_0A.png)
As a product designer, I frequently tend to check new apps, both to try and get some inspiration as well as look for things that can be done differently or better.
I frequently come across rookie mistakes on real, commercial apps managed by well-run and well-funded organisations with sufficiently big design teams. The mistakes can be anything from oversight to negligence to laziness to just outright poor design decisions.
In this post I’ve compiled 5 such mistakes, so that you don’t repeat them in your design journey. This is the first in a likely series of such articles. As and when I get more such examples from other apps, I will add a Part 2.
NOTE: This list doesn’t include interfaces where the aesthetics could have been better — that’s a subjective call and I am no SME on that. These are scenarios in which the functionality is impacted, and users can’t perform actions easily or quickly enough.
#1. Faulty Design: Where are the last 2 inches?
App: Welltory (Health & Wellness)
Designing input fields and sliders is fun, and contextual. Contextual because input methods are…