Go Beyond the Limits with Behance.

Druids
UX Planet
Published in
3 min readNov 7, 2018

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Go Beyond the Limits with Behance.

At Druids, we believe that it’s possible to demonstrate your level of design expertise only when you don’t have any limitations.

We desire to show our skills, find clients that match our value and create great products. When the client and the team have common chemistry, then something great can happen.

In our agency, we have a grading system. To get a higher grade, designers undertake mandatory and optional quests, which results affect their professional growth within the company. We will explain how the system works in the next story.

One of the quests is called “Case on Behance”. Our designers need to complete it to move to the next grade.

This challenge drives the designer to play beyond their limits, and create cases they are proud of.

For eg. If the designer has never created an interface for a Mac Desktop app then he might take the shot. As a result, he needs to study the guides, look at the best practices and etc.

How does it work?

  1. Our Head of Design Studio acts as a client and provides information about the new project.
  2. Designer reviews the information, asks questions and takes time for evaluating the project time. Some questions that designer ask:
    - Specify your main functional requirements for the system.
    - What operating system and device types should the app support?
    - What is the main goal of this app?
    - List similar apps and competitors.
    - List apps that you like in terms of UI and UX.
  3. Then the designer returns with a work plan and a timeline. Usually, the entire process takes up to 2 months of intensive work.
  4. After the Head of Design studio or a Design Lead approves the project plan and schedule, the work begins.
  5. In the process, we have 2 or 3 interim meetups with the team where the designer presents his work.
  6. Team members give constructive feedback, ask questions and evaluate the project. For us, it is important to be unbiased towards our work and to keep very high standards which is why this stage is especially important.
  7. After the project is approved by the team, the Designer optimizes his case for Behance and creates animations.
  8. Boom! The case is on Behance.
“Interfilm” is an upcoming case on Behance by Misha Ishenko. Do you know the feeling when you are watching the trailer and can’t find the soundtrack? We have solved it! Pause a movie trailer and download the soundtrack from the trailer in one click.

It is extremely important, to be honest with the designer who is working on the case. If something looks bad or there is a room for improvement, e.g., in UX, don’t be afraid to tell about it.

In design receiving, relevant feedback is crucial as it directly affects the quality of the product.

Sharing opinions with fellow designers helps to get a fresh perspective and new ideas about the project. It also enables the team to come to a general agreement on the key issues.

This way, every team member knows why a decision was made or rejected, everyone knows the context.

Based on the colleagues’ comments the designer can analyze his work in a more efficient way and improve his skills for further projects.
Receiving feedback is especially important for junior & middle-level designers, who due to lack of experience in the field can miss important points, which will affect the overall quality of the delivered design.

The main point here is to maintain open communication inside the team where people are able to provide constructive feedback to everyone.

Our Design Lead wrote a document with requirements for the “Case on Behance”. Feel free to use it.

If you have any suggestions, please contact us!

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