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Most of the portfolios I review have these key problems
Stop yourself from making the same mistakes and get your foot in the door for your next UX role
I won’t pretend I’m some senior designer at a big tech company. What I do have, however, is a few years under my belt now, and extensive experience reviewing portfolios for my company.
There are some portfolios that come across my table that inspire me. And others that are so unpolished. Over time, I’ve narrowed down the mistakes that UXers are making repeatedly — avoid these mistakes to stand out from the crowd. Do these sound like you?
1. You don’t show problem-solving
I talked about what one should do to show problem-solving in my other article, but the gist of the matter is that so many people bury the hatchet. The juicy parts of your project (the renders, the prototype, the solutions you created) are all at the end, and they should be at the beginning.
Recruiters and hiring managers don’t want to scroll for a millennium in order to figure out if you’re going to be a good fit. At most, you have 10 seconds to catch their attention and prompt them to look into your work more. If their initial scan does not yield anything interesting or promising, you will be passed up.