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UI/UX: Designing for AR & VR

Nick Lawrence
UX Planet
Published in
6 min readNov 23, 2021

Understanding augmented reality, virtual reality, and designing for AR/VR experiences.

Overview

In the next ten years, especially with Facebook Meta, crypto, NFTs, and online-only content, AR & VR will absolutely take the world by storm.

We will begin to see it everywhere from education, to scientific applications, research, entertainment, navigation, more mundane applications like gestural task assistance, and all the way to complex abstractions of traditionally difficult tasks that require high degrees of domain-specific knowledge.

I remember the dot-com boom; it’s gonna be a big deal like that- only bigger.

Today, we’re going over what AR/VR is, how it works on a high-level, what it means for UI/UX designers, and how you can begin to cut your teeth designing for AR/VR applications.

What is AR/VR?

Essentially multiple reality experiences fall into two categories:

  • AR: Augmented reality
  • VR: Virtual reality

Augmented Reality

In AR, reality is overlaid with user interfaces, mixed with effects, modified, manipulated, and otherwise presented to the user as an augmented version of their normal reality.

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Published in UX Planet

UX Planet is a one-stop resource for everything related to user experience.

Written by Nick Lawrence

UI/UX designer with over thirteen years of experience in the design industry. nicklawrencedesign.com | designwalkthroughs.com

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Hello Nick Lawrence,
I'm Ankie, and I am a member of SFun-Share, who is a media, aiming to share good design articles on Chinese social media. We are the partner media of Alibaba Design, the partner media of China Bridge,and East China Branch of…

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Interesting

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AR and VR are game-changers, offering vast potential in various industries. For UI/UX designers, mastering these technologies will be a must to design seamless, engaging experiences in the emerging digital landscape.

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