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UI/UX: Designing for AR & VR
Understanding augmented reality, virtual reality, and designing for AR/VR experiences.
Overview
In the next ten years, especially with Facebook Meta, crypto, NFTs, and online-only content, AR & VR will absolutely take the world by storm.
We will begin to see it everywhere from education, to scientific applications, research, entertainment, navigation, more mundane applications like gestural task assistance, and all the way to complex abstractions of traditionally difficult tasks that require high degrees of domain-specific knowledge.
I remember the dot-com boom; it’s gonna be a big deal like that- only bigger.
Today, we’re going over what AR/VR is, how it works on a high-level, what it means for UI/UX designers, and how you can begin to cut your teeth designing for AR/VR applications.
What is AR/VR?
Essentially multiple reality experiences fall into two categories:
- AR: Augmented reality
- VR: Virtual reality
Augmented Reality
In AR, reality is overlaid with user interfaces, mixed with effects, modified, manipulated, and otherwise presented to the user as an augmented version of their normal reality.